Hyperbeat is a rhythm based rail shooter that lets you ride the hyperbeat to reach the end of the universe.
6 Programmers, 3 Artists, 2 Level Designers, 2 Technical Artists
Written in C++ using igloo engine (our own engine)
10 Weeks 50%
Contributions
Engine
Created Transform component that handles objects oriantations
Created Parent/Child system
Worked on building component system
Worked on implementing Graphics pipeline and PBR
Audio
Implemented Fmod in our engine
Audio design and mixing
Created system for syncing gameplay with music
Created pipeline to allow level designers to play sounds via triggers
Gameplay
Created plane that follows the players movements spline to lock enemies in front of the player
Created triggered events to let level designers place triggers and start movement om objects when the player enters trigger