Hyperbeat is a rhythm based rail shooter that lets you ride the hyperbeat to reach the end of the universe.

6 Programmers, 3 Artists, 2 Level Designers, 2 Technical Artists

Written in C++ using igloo engine (our own engine)

10 Weeks 50%

Contributions

Engine

Created Transform component that handles objects oriantations

Created Parent/Child system

Worked on building component system

Worked on implementing Graphics pipeline and PBR

Audio

Implemented Fmod in our engine

Audio design and mixing

Created system for syncing gameplay with music

Created pipeline to allow level designers to play sounds via triggers

Gameplay

Created plane that follows the players movements spline to lock enemies in front of the player

Created triggered events to let level designers place triggers and start movement om objects when the player enters trigger

Screenshots

previous arrow
next arrow
ArrowArrow
Slider